package com.zqkey.rescuecommand.entity;

import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.math.Rectangle;

/**
 * 格子
 * 
 */
public class Cabinet {
	// 格子边界
	public Rectangle bounds;
	
	// 格子的绘图
	public Texture texture;
	
	//0, 1, 2, 3, 4, 5, 6, 7
	public int command;
	
	public Cabinet(Rectangle rectangle, Texture texture) {
		bounds = rectangle;
		this.texture = texture;
	}
	
	public Cabinet(Rectangle rectangle, Texture texture, int command) {
		bounds = rectangle;
		this.texture = texture;
		this.command = command;
	}

}
